I created a simple windmill which helix is slighly off angle, to create 3d perspective, so i use z control in 3d rotating tool, or any possible other way to make this helix rotate,which works perfecly fine, until it comes time to put this in a motion tween, in the animation the helix goes rotating every way as if controls were all constrained, i just want to work on the z axis, but as soon as the x axis is already slighly off everything goes nuts. It's not doing any better at all in global mode, of course.
Why is this going so smooothly when not in an animation? Thank you very much,
Nic.